If the Pok¨¦mon is successfully caught, it will come under the ownership of the player. During battle with a wild Pok¨¦mon, the player may throw a Pok¨¦ Ball at it. After accumulating enough EXP, a Pok¨¦mon may level up.Ĭapturing Pok¨¦mon is another essential element of the gameplay. Once an enemy Pok¨¦mon faints, all of the player's Pok¨¦mon involved in the battle receive a certain amount of experience points (EXP). All Pok¨¦mon have hit points (HP) when a Pok¨¦mon's HP is reduced to zero, it faints and can no longer battle until it is revived. During battle, the player may select a move for his or her Pok¨¦mon to perform, use an item, switch his or her active Pok¨¦mon, or attempt to flee. When the player encounters a wild Pok¨¦mon or is challenged by a trainer, the screen switches to a turn-based battle screen that displays the player's Pok¨¦mon and the engaged Pok¨¦mon. Here a menu interface may be accessed, in which the player may configure his or her Pok¨¦mon, items, and gameplay settings. The main screen is an overworld, in which the player navigates the protagonist. As with all Pok¨¦mon role-playing games released for handheld consoles, FireRed and LeafGreen are in third-person, overhead perspective.
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